

Factories: Productivity leans your city towards poverty, high crime, liquor related buildings and long workweeks in factories. God Squad: The influence of spiritually varies from a kind of rural settlement to an oriental village, always focused on spiritual happiness and leisure time (Often short workweeks). Information: Knowledge tends to give hi-tech buildings, and usually mixes with other values to get the best effects (Prosperity or Authority). The Man: Influence your city towards mass surveillance and brainwashing, many buildings are big and expensive but have a huge capacity, and are also more focused towards brainwashing rather than happiness. Money: Influence your city towards consumer culture and corporate capitalism, many venues are retail venues which gives things which make your Sims happy. You can help SimCity Wiki by expanding this section. Players can choose to build societies using a special filter:Įnergies This section is in need of additional information. In SimCity Societies there are also, as the title suggests, Societies. A version of BAT was planned, though it did not ship with the game. The building specs are stored in XML files for easy modification. Also, the cities are divided into different styles: Contemplative, Romantic (European), Industrial, Fun City, Capitalist, Normal, Small Town, Cyberpunk and Authoritarian.

For example, a bar has a small chance of turning a citizen into a criminal while a church may produce a preacher. Certain buildings have a chance of turning a normal citizen into something different. Certain buildings increase certain social energies, contributing to the city's total. There are over 350 buildings in the game. The player has the ability to mix and match from one to all six of the social energies in a single city making for, what the game developers say, a very unique gaming experience. The city looks and behaves according to the social energies the player decides to develop within the city.
#Simcity 4 rushhour series#
Because of the changes to the original series formula, some SimCity fan reception to the game has been negative. Players no longer need to build power lines and pipes, and transportation has become more simplified. Zoning was removed instead, players simply build whichever buildings they want. Some changes to the core gameplay were made in order to simplify the game and make it easier for new players to enjoy. Unlike City Life, SimCity Societies involves six different societal social energies that the player can pick and choose from to the make the player's ideal society. This same concept of combining the two genres was introduced in Monte Cristo's City Life, which had the player have six socioeconomic cultures dwell in the same city to strive for diversity. Put your skills to the test in a fun combination of city building and quick-thinking puzzle solving!Ĭreate futuristic metropolises, spooky haunted cities, obedient authoritarian states, and devout contemplative towns with this innovative and accessible citybuilder.Unlike its predecessors, SimCity Societies combines the genre of social-engineering with that of city-building. Add a detailed transportation system with the SimCity 4 Rush Hour expansion pack (included) for complete control of railways, water travel, and the airways. Immerse yourself in detailed, strategic city-building, constructing massive, gleaming metropolises or dreadful urban nightmares. Game Features SimCity 4 Deluxe (SimCity 4 + SimCity 4 Rush Hour) SimCity Box is a bundle pack of five games: SimCity Societies, Societies Destinations, SimCity 4, SimCity 4 Rush Hour, and The Sims Carnival SnapCity.
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